
If you have a modern mid-range gaming PC and aren't running a 4k monitor this should run fine for you. At 3440x1440, this pushes my RTX 2080 to about 50-55% utilization.

These effects are extremely performance intensive as configured. It may simply make the depth effects not work, or it may crash at launch. Also, you cannot use MSAA or SSAA with this mod. Ensure that the correct preset is selected for your needs.Īs an added suggestion, go into the control panel for your video card and enable 16x Anisotropic Filtering for the game. At the top of that menu, there will be a selected preset. Boot up the game, and open the ReShade menu by pressing Shift + F1.
PSO2 RESHADE INSTALL
Once you've downloaded the files, extract them to the root of your PSOBB install (where the PSOBB.exe is located). As for why you might consider throwing him 5 bones, he's responsible for a ton of quality shaders for ReShade which are absolutely free, such as the great MXAO shader I've used as an alternative until the GI shader is available publicly. Once the shader is finished in development, it will be available for free. For now, if you want access to said shader, you'll need to support the developer on his Patreon, where it is in the $5 tier (I am in no way, shape, or form affiliated with the developer of this shader). Also a low end preset that should work on even integrated graphics).īut there's a catch! While I included presets that work for free, the Global Illumination shader used in the gallery photos is currently in beta and the developer does not want it publicly distributed. Here you go! (For RTGI 0.10, MXAO preset included and set as default since it's free. It can't modify textures or models or otherwise enhance the in-game effects/lighting, but it can add in depth-dependent effects like ambient occlusion or depth of field and otherwise do anything you could do to an image in photoshop. As for what ReShade is generally, it's a post processing injector similar to ENB, except it works generically in just about any game.
PSO2 RESHADE .DLL
dll (built on September 29th) that can keep depth buffer access in multiplayer games, along with a couple presets I made.
